Arbiter changes:
Soul Tree
Tier 1
Root – Point numbers here represent the number of points needed in the soul to unlock each ability.
- Deadly Shards is now in tier 8 of the Arbiter soul tree.
- Protection of Wind is now in tier 6 of the Arbiter soul tree.
- Arcanist
- Stormbringer
- Hypothermia has been removed entirely from all parts of the soul.
- Electrified stacks are now applied to the caster instead of enemies.
- In general, Air abilities will build Charge while Water abilities will consume it.
- Electrocute
- Cloudburst
- Thunderbolt
- Static Barrier
- Static Discharge
- Storm Guard
- Pouring Rain
- Lightning Burst
- Arctic Blast
- Static Nova
- Ice Shear
- Electric Charge
- Storm Surge
Soul Tree
Tier 1
- Storm Energy (5 Points) – Increases your Spell Power by 2/4/6/8/10%.
- Lightning Rod (1 Points) – Reduces the pushback caused by damaging attacks while casting Area Effect abilities by 100%.
- High Voltage (4 Points) – Increases damage done by 1/2/3/4%. Reduces damage taken by 1.25/2.5/3.75/5%.
- Charged Atmosphere (3 Points) – Damaging Air abilities that do not consume Electrified stacks have a 33/66/100% chance to generate an additional stack of Electrified when cast.
- Living Storm (1 Point) – Deals Air damage over 10s to up to 8 enemies within 7m of the initial target. Can only affect 1 enemy. Instant.
- Cyclogenesis (5 Points) – Increases the Critical Hit chance of your abilities by 1/2/3/4/5%.
- Conductive Medium (2 Points) – Casting a Charge consuming ability applies a stack of Conductive Medium to you, increasing your damage by 1/ 2% per stack. Max 5 stacks. Lasts 15s.
- Vengeful Storm (3 Points, Requires Living Storm) – Living Storm has a 33/66/100% chance to reapply itself to another enemy within 10m if its current target dies.
- Voltaic Strength (6 Points) – Electrified Stacks increase your single target Air and Water damage by 1/2/3/4/5/6% per stack.
- Hailstorm (1 Point) –Deal Water damage over 10s to up to 8 enemies within the targeted area. Snares enemies hit, reducing their movement speed by 30% for up to 10s. Can only have 1 instance of Hailstorm active at a time. Cost: 25 Charge. 15s cooldown. 2.5s cast time.
- Supercell – (5 Points) Increases the damage of your Air and Water abilities by 2/4/6/8/10%.
- Relentless Hail (1 Point, Requires Hailstorm) – Reduces the cast time of Hailstorm to 0.
- Spontaneous Charge (2 Points, Requires Conductive Medium) – While out of combat, you gain a stack of Conductive Medium every 4/2s.
- Perfect Conditions (3 Points) – Reduces the mana cost of your Area Effect abilities by 10/20/30%.
- Lightning Storm (1 Point) – Channels Air damage over 4s on up to 8 enemies within 7m of the initial target. Generates a stack of Electrified and 6 Charge each second.
- Recharge (2 Points) – Electrified consuming abilities generate an additional 3/6 Charge for each stack of Electrified they consume.
- Endless Storm (3 Points, Requires Vengeful Storm) – Damage from Electrified generating abilities have a 33/66/100% chance to refresh Living Storm.
- Lightning Field (1 Point) – Deals Air damage to up to 2 enemies within 7m of the initial target. Each stack of Electrified consumed, beyond the first, increases the number of enemies hit by 2. Instant.
- Self Sustaining (3 Points) – Electrified consuming abilities reduce Stormcaller cooldowns by 1/2/3s for each stack of Electrified they consume.
- Charged Field (1 Point, Requires Lightning Field) – Causes each enemy hit by your Lightning Field to chain damage to up to 3 enemies within 10m.
- Lightning Barrage (1 Point, Requires Lightning Storm) – Lightning Storm can be cast while moving.
- Unstable Atmosphere (3 Points) – Increases the effect of Spell Power on your Air and Water abilities by 3/6/9%.
- Supercharge (2 Points) – Increases the maximum stack size of your Electrified by 1/ 2.
- Colliding Storms (1 Point) – Raging Storm now procs Forked Lightning every 2s.
- Lightning Arc (1 Point) – Chains lightning to up to 10 enemies, dealing air damage to up to 5 enemies near each enemy hit by the chain. Generates a stack of Electrified on the Mage for each enemy hit by the chain. 1 min cooldown. 1.5s cast time.
Root – Point numbers here represent the number of points needed in the soul to unlock each ability.
- Raging Storm (0 Points) – Channels Air damage on the enemy over 4s. Generates a stack of Electrified and 5 Charge each second. 15s cooldown.
- Forked Lightning (0 Points) – Deals Air damage to up to 8 enemies within 7m of the target. Generates a stack of Electrified on the Mage. 1.5s cast time.
- Icicle (2 Points) – Deals Water damage. Snares the enemy, reducing their movement speed by 30% for 6s. Cost: 15 Charge. 10s cooldown. 1.5s cast time.
- Thunder Shock (4 Points) – Deals Air damage. Damage is increased by 15% per stack of Electrified on the Mage. Counts as a Primary Bolt. Instant.
- Ride the Wind (10 Points) – Increases movement speed by 50% for 10s. Removes all control and movement impairing effects. Cost: 30 Charge. 20s cooldown. Instant. Is not affected by the global cooldown.
- Wind Chill (16 Points) – Knocks back up to 5 enemies in front of the Mage. Snares affected enemies, reducing their movement speed by 30% for up to 10s. 30s cooldown. Instant. Is not affected by the global cooldown.
- Static Flux (20 Points) – Increases damage done by 10% for 15s. Applies the Mage’s maximum number of Electrified stacks. Cost: 30 Charge. 15s cooldown. Instant. Is not affected by the global cooldown.
- Gathering Storm (24 Points) – Restores 5% mana per second. Channeled.
- Storm Armor (30 Points) – Reduces damage taken by 5%. Increases single target Air and Water damage by 20%. Knocks back attackers. Can occur up to once every 5s. Causes gaining a stack of Electrified to reduce the cooldown of Icicle by 1s. Increases damage of Forked Lightning by 150%, reduces the number of targets hit by Forked Lightning to 1. Lasts 1h. Counts as a Mage Armor. Shares a 5s cooldown with Tempest Armor. Instant. Is not affected by the global cooldown.
- Cyclone (35 Points) – Pulls up to 8 enemies to the target’s location. Interrupts and removes 1 buff from affected enemies. Counts as an area effect ability. 2 min cooldown. Instant.
- Storm Locus (40 Points) – Curses the enemy, applying a debuff to up to 8 enemies within 7m increasing damage they receive from the Mage by 20%. This damage amount is reduced by 2% for each enemy affected beyond the first. Reapplies itself to another enemy within 10m if the initial target dies. Lasts 60s. Does not generate threat. Can only affect 1 enemy. Instant.
- Icy Vortex (45 Points) – Reduces damage taken by 25%. When hit, snares the attacker, reducing their movement speed by 20%, for up to 10s. Lasts 10s. 1 min cooldown. Instant. Is not affected by the global cooldown.
- Eye of the Storm (51 Points) – Deals Water damage over 10s to up to 8 enemies in the target area. Snares enemies hit, reducing their movement speed by 30%, for up to 10s. Can only have 1 instance of Eye of the Storm active at a time. Cost: 50 Charge. 30s cooldown. Instant.
- Tempest Armor (55 Points) – Causes Living Storm to deal additional Air damage to up to 8 enemies within 7m each time the Mage gains a stack of Electrified. Lasts 1h. Counts as a Mage Armor. Shares a 5s cooldown with Storm Armor. Instant. Is not affected by the global cooldown.
- Perfect Storm (61 Points) – Casts Eye of the Storm and Hailstorm at the enemy’s location and channels Lightning Storm on the enemy. Does not trigger cooldowns of these abilities. 2 min cooldown. Cost: 50 Charge.